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Monster train switch release date11/18/2023 The various upgrades to spells, units, champions, and so on are really cool for helping you customize your deck, and I appreciate the generosity of opportunities to remove cards from the deck, as well. I haven't unlocked or played with all 6 factions yet, but I really like the ones I have played (Hellborne, Awoken & Stygian Guard) The primary faction you pick determines your champion unit from one of two options per faction (for a total of 12 champions), each of which has 3 separate upgrade paths as you move through the run, and they're pretty important units that you help guide the strategy of your deck. Each faction has its own unique mechanics, strategies, and so on. Instead of playing a single character, you play as a mixture of two factions (a "primary" and allied" faction) and at the time of writing, there are 6 factions. This is a really cool game with very evident inspiration from Slay the Spire, and yet is very much its own thing. I can't say enough good things about Monster Train - it is an AWESOME strategy game! The experience of incrementally improving and fine-tuning your deck during a run is really satisfying and it feels fantastic when you convincingly beat the final boss at the end of a run. This means there are dozens of faction combinations to experiment with, which is fun and also keeps the game fresh from run to run. At the start of every game you choose your champion (which sets your primary 'suit') but you also choose a secondary faction, and around half the selectable cards throughout the run will come from the card pool of the second faction. Also, the cards for each faction are quite distinctive and focussed on the strategy that best suits their two Champions. (This is your commander who is free to play and is always available in your opening hand.) All 12 require distinctive strategies and combos to optimise their strengths and all evolve with customisation options every 3 levels. The sheer range and diversity of things to experiment with is REALLY fun! There are 12 champions choose from. The sheer amount of strategy options in this game is what makes it so extraordinary! There are dozens of crucial decisions to be made between levels, but in combat you often need to deviate from your preferred strategy to work around unexpected curve balls that the enemy throws at you. The presentation is excellent - all the card art is very attractive and the music really sets the scene. If you’d like to pre-order it ahead of that October 27th release, you can do so at the link below.Slay the Spire is one of my all time favourite games and Monster Train is even better!!! I've pumped 60 hours into this now and completed 30 runs (13 successfully). Monster Train is, to put it simply, an incredible entry into a decently crowded genre, and is absolutely one you should get your hands on. The deckbuilding mechanics themself are pretty similar to the usual game in this genre, but there are a few different factions that will each focus on different ways of building up your cards and utilizing different abilities to win. Of course, as you traverse these lands, you’ll also come across a wide variety of random events that will give you new cards, upgrades, items, and more, all of which will make your run that much easier. This means that you’ll be dealing with enemies on each floor, and managing basically three separate fights simultaneously. This train has three separate floors and a core that acts as your game-over condition. See, in Monster Train, you take control of a train as it traverses a fantasy world filled with danger. This success was mostly due to the very different mechanics it introduces.
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